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3DS MAX

Contents Who Can Learn Duration

Contents

I. Getting Started

1.Course Introduction, 2.Learning Objectives, 3.Configuring 3ds Max and Design, 4.Setting Up Units, 5.Setting Display Units to, 6.Architectural, 7.Assigning a Project Folder, 8.Creating a Prototype File, 9.Configuring the Default UI And Presets, 10.Accessing the Help System, 11.Understanding Object Interaction

II. Modeling

1.Modeling in 3ds Max, 2.Understanding Shapes, 3.Saving Incremental Files, 4.Cloning Shapes, 5.Creating Outline Shapes, 6.Attaching Shapes, 7.Editing Closed 2D Shapes, 8.Trimming and Welding Splines, 9.Filleting a Vertex, 10.Discovering the Editable Poly Object Type, 11.Converting Object Types, 12.Understanding 2D and 3D Objects, 13.Introducing Compound Objects, 14.Working with Pro Boolean, 15.Using Shape merge, 16.Exploring More Editable Poly Merging Objects, 17.Modeling Windows, 18.Modeling a Window Frame, 19.Modeling a Window Pane, 20.Learning About Object Space Modifiers, 21.Adding a Bevel Profile Modifier, 22.Editing 2D Shapes, 23.Understanding World Space Modifiers Discovering AEC Objects, 24.Building with AEC Walls, 25.Installing a Door, 26.Adding Windows.

III. Materials

1.Introducing Materials, 2.Understanding the Slate Material Editor, 3.Creating Schematic Materials, 4.Learning the Arch & Design Material, 5.Adjusting Shades Editing Reflectivity, 6.Assigning a Material, 7.Using Map Patterns, 8.Setting Transparency, 9.Calculating map sizes Creating a Tile Map, 10.Discovering the Multi/Sub-Object Material, 11.Discovering Material Libraries, 12.Understanding Autodesk Materials Libraries, 13.Using an Autodesk Library Material Creating a New Library.

IV. Lighting

1.Learning Direct and Indirect Light, 2.Discovering Daylight, 3.Placing a Daylight System, 4.Adjusting Location, 5.Adjusting Physical Sky, 6.Understanding Photometric Lights, 7.Enabling Streetlights in a Scene, 8.Changing Photometric Light Presets, 9.Understanding Indirect Light, 10.Calculating Indirect Illumination, 11.Learning about Global Illumination, 12.Setting Interior Night Lighting.

V. Cameras

1.Understanding the Camera's Importance, 2.Discovering Traditional Camera Shots, 3.Learning Effective Camera Distance, 4.Changing Viewer Distance, 5.Discovering Depth of Field, 6.Adding Depth of Field to Control Focus, 7.Understanding Camera Angles,> 8.Adjusting Camera Angles, 9.Discovering Composition Essentials, 10.Understanding Animation Concepts, 11.Discovering Object Animation, 12.Exploring Key frame Animation, 13.Key framing a Moving Object, 14.Understanding Path Animation, 15.Animating on a Path, 16.Understanding Velocity Control, 17.Applying an Ease Curve, 18.Learning Camera Animation Basics, 19.Separating Camera Position and Rotation Control.

VI. Rendering

1.Introducing Rendering, 2.Learning About Still Images, 3.Understanding Still Image Resolution, 4.Rendering Still Images, 5.Setting Render Presets, 6.Understanding Still Image File Types, 7.Choosing Still Image File Types, 8.Rendering Animations, 9.Understanding Image Resolution for Animations, 10.Setting Animation Resolution, 11.Understanding Animation File Types, 12.Creating a Preview Animation, 13.Rendering Sequential Images.

VII. Rendering and Analysis

1.Rendering a Complete Analysis Adjusting Exposure, 2.Configuring Mental Ray, 3.Setting Common Rendering Settings, 4.Rendering a Final Image.

Who Can Learn

1. Diploma in Civil Engineers
2. B.Tech in Civil Engineers
3. B.Architectural Engineers and
4. Any Graduate

Duration

5 Weeks Regular Batch

6 Weeks For Weekend Batch